The difference between classes is significant. No one class is more useful than another,
but they all play a very important role in the balance, and each has special talents.
A group composed of several different classes make an ultimate force to be reckoned with.
| Class |
Abilities |
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Warrior
Warriors are known to have more strength than the average
player. This makes them better at hand-to-hand-combat, as they
possess skills of violence and fighting unequaled by the members
of any other class. However, they lack the ability to use magic
of any sort.
|
Skills |
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|
Thief
Thieves are known to have very special qualities, that no other
class offers. Their specialty tends to be in the darker, sneakier
art. Many of these qualities can come in handy in many
situations, such as picking locks.
|
Skills |
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Cleric
Clerics have an ancient belief in not carrying sharp weapons.
Hence, they can only wield bludgeoning weapons. This class gives
you the wisdom of peace, blessing and healing, though it is
possible to learn more violent spells.
|
Spells |
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Magic-User/Mage
This is the class of powerful and violent magic, but the magic
user do not control the nature, and can therefore not bless and
such.
|
Spells |
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Necromancer
Necromancers are practitioners in the dark arts of raising the
dead and using their zombies as slaves. This class is still in
very early development, thus the skills and spells available to
Necromancers right now will be changed and enhanced.
|
Spells |
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Paladin
This class lacks the hand to hand strength of a fighter and is
certainly not as great at healing as a cleric, but their skill
with mounted combat is unsurpassed. It is said these elite
mounted knights have given their training that they may be able
to lay down their life if necessary in defending the just.
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Both |
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Druid
With the war continuing on for years and beginning to take its
toll on the forests and nature herself, several concerned priests
have developed a special cult devoted to protecting nature and
nature's followers with their healing magic.
In exchange the forest and magical creatures of it have entrusted
druids with greater power to help them in the war against evil.
As a mixture between clerics and mages, druidic spells are both
offensive and defensive, but their main area of expertise lies in
their ability to conjure forth magical creatures and protectors
of the forest to do their bidding. As worshippers of the forest
the druids are most powerful when outdoors and surrounded by
thick vegetation and lose power when confined indoors.
It is also said that some druidic abilities will grant partial
resistance or even immunity to certain forms of hostile magic,
although the druids themselves have no control over which form of
resistance will be imbued as nature's magic chooses its own
course.
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Spells |
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Vampyre
Vampyres begin play as totally evil. In order to cast spells,
vampyres must keep an evil alignment. They neither eat nor drink
but instead thirst for blood and they must bite an NPC (a mobile)
in order to satisfy the craving. Notice: Mobiles will regard this
act as aggressive.
|
Both |
| Class |
Abilities |
|
|
Thug
A Thug is a warrior who has chosen to enhance their profession with a Thief.
They have the same base skills as a warrior with a few thief skills. They
have a slight gain in health and movement than that of a standard warrior.
|
Skills |
|
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Dragoon
A Dragoon is a warrior who has chosen to enhance their profession with a Mage.
They have the same base skills as a warrior with mage spells. They have no
enhanced health gain, but a higher gain in movement and mana than a warrior.
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Both |
|
|
Centurion
A Centurion is a warrior who has chosen to remain in the warrior profession.
The advantage to this is that they have a higher per level gain of health
and movement. Their bash and kick will do 2.5 time the damage, and bandage
will double for the same cost. They will also regenerate at a faster rate.
Since they have remained in the same profession, they only gain one new skill.
|
Skill |
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Anarchist
An Anarchist is a cleric who has chosen to enhance their profession with a Thief.
They will keep most of their base spells with a few gains from the thief
profession. They will get a slight gain in health than that of a standard cleric.
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Both |
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Sedai
A Sedai is a cleric who has chosen to enhance their profession with a Mage.
They will keep most of their base spells and gain several spells from the
Mage profession. They will gain a higher amount of mana and move per level
than that of a standard cleric. Sedai is one of the most powerful casting
classes.
|
Spells |
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|
Monk
A Monk is a cleric who has chosen to remain with in the Cleric profession.
The advantage to this is that they have a higher per level gain of mana
and movement. Their spells will be learned at a much lower level and they
will regenerate at a much faster rate. Since they have remained in the same
profession, they will only gain a few new spells.
|
Spells |
|
|
Brigand
A Brigand is a Thief who has chosen to remain with in the Thief profession.
The advantage to this is that they have a higher per level gain of health
and movement. Their backstab will be slightly enhanced and bandage will
double at the same cost. Since they have remained in the same profession,
they will only gain one new skill.
|
Skills |
|
|
Illusionist
An Illusionist is a Thief who has chosen to enhance their profession with a Mage.
They will keep their base skills and gain spells from the mage profession.
They will gain a higher amount of mana and move per level than that of a
standard thief.
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Both |
|
|
Mercenary
A Mercenary is a Thief who has chosen to enhance their profession with a Warrior.
They will keep most of their base skills with a few skills gained from the
warrior profession. They will gain a higher amount of health and movement per
level than that of a standard thief.
|
Skills |
|
|
Warlock
A Warlock is a Magic User who has chosen to enhance their profession with a
Thief. They will keep their base spells with a few skills gained from the
thief profession. They will gain a higher amount of health per level than
that of a standard Magic User.
|
Both |
|
|
Magician
A Magician is a Magic User who has chosen to remain with in the Magic User
Profession. The advantage to this is that they have a higher per level gain
of mana and movement. Their spells will be learned at a much lower level and
they will regenerate at a much faster rate. Since they have remained in the
same profession, they will only gain a few new spells.
|
Spells |
|
|
Adept
An Adept is a Magic User who has chosen to enhance their profession with a
Cleric. They will keep most of their base spells and gain several from the
cleric profession. They will gain a higher amount of mana and move per level
than that of a standard Magic User. Adept is one of the most powerful casting
classes.
|
Spells |
|
|
Inquisitor
An Inquisitor is a Paladin who has chosen to enhance their profession with a
Magic User. They will keep their base spells with a few spells gained from the
magic user profession. They will have a higher per level gain of mana and
movement than that of a standard paladin. Inquisitors must still remain Good
for their magic to work.
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Both |
|
|
Templar
A Templar is a Paladin who has chosen to enhance their profession with a Cleric.
They will keep their base spells and gain several from the cleric profession.
Since it is already the Paladins nature to be a cleric, they will have a much
higher per level gain of mana and a slight gain to movement than that of a
standard paladin. Templar must still remain Good for their magic to work.
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Both |
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|
Crusader
A Crusader is a Paladin who has chosen to enhance their profession with a Warrior.
They will keep their base spells/skills and gain several from the warrior
profession. Since it is already the Paladins nature to be a warrior, they will
have a higher per level gain of health, mana and movement. They will also have
a slight addition to their standard damage. Crusaders must still remain Good for
their magic to work.
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Both |
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Shapeshifter
A ShapeShifter is a Druid who has chosen to enhance their profession with a
Thief. They will keep most of their base spells and gain a few skills from the
thief profession. Since it is totally against a druids nature to be a thief,
they will have only a slight gain to health than that of a standard druid.
ShapeShifters must still remain Good for their magic to work, though they
will not require Weather conditions to cast certain spells.
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Both |
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Elementalist
An Elementalist is a Druid who has chosen to enhance their profession with a
magic user. They will keep most of their base spells and gain several from the
magic user profession. Since it is somewhat the druids nature to be a magic user,
they will have a higher per level gain of mana and movement than that of a
standard druid. Elementalists must still remain Good for their magic to work,
though they will not require Weather conditions to cast certain spells.
|
Spells |
|
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Herbalist
A Herbalist is a Druid who has chosen to enhance their profession with a Cleric.
They will keep most of their base spells and gain most spells from the cleric
profession. Since it is in the druids nature to be a cleric, they will have a
much higher per level gain of mana and movement than that of a standard druid.
Herbalists must still remain Good for their magic to work, though they will not
require Weather conditions to cast certain spells.
|
Spells |
|
|
Assassin
An Assassin is a Necromancer who has chosen to enhance their profession with a
Thief. They will keep their base spells and gain a few skills from the thief
profession. They will have a higher per level gain of health than that of a
standard necromancer. Assassins must still remain Evil for their magic to work.
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Both |
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Sorceror
A Sorceror is a Necromancer who has chosen to enhance their profession with a
Magic User. They will keep their base spells and gain several spells from the
magic user profession. Since it is already the Necromancers nature to be a
magic user, they will have a much higher per level gain of mana and movement
than that of a standard necromancer. Sorcerors must still remain Evil for their
magic to work.
|
Spells |
|
|
Heretic
A Heretic is a Necromancer who has chosen to enhance their profession with a
cleric. They will keep their base spells and gain several spells from the cleric
profession. They will only have a slight per level gain to mana and movement
than that of a standard necromancer. Heretics must still remain Evil for their
magic to work.
|
Spells |
|
|
Soulstealer
A SoulStealer is a Vampyre who has chosen to enhance their profession with a
Thief. They will keep their base spells and gain a few skills from the thief
profession. Since it is already in the Vampyres nature to be a thief, they
will have a much higher per level gain of health and movement than that of a
standard vampyre. SoulStealers must still remain Evil for their magic to work.
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Both |
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Bane
A Bane is a Vampyre who has chosen to enhance their profession with a Magic
User. They will keep their base spells and gain several spells from the Magic
user profession. Since it is already in the Vampyres nature to be a magic user,
they will have much higher per level gain of mana and movement than that of a
standard vampyre. Banes must still remain Evil for their magic to work.
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Both |
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Deathknight
A DeathKnight is a Vampyre who has chosen to enhance their profession with a
Warrior. They will keep most of their base spells and gain most skills from the
warrior profession. Since vampyres are aggressive by nature, but not really
warriors, they will only have a slight per level gain of health than that of
a standard vampyre. DeathKnights must still remain Evil for their magic to work.
|
Both |